Note: Much like the Max Payne 3 post, I don’t intend for this to be a review, just some thoughts on the game that have been bouncing around in my head for awhile now. I’m going to omit a few things about the game in the following wall of text, so here they are in short form: the game has multiplayer (online and off, both good), two track editors (regular and pro), filesharing (custom made tracks, which are occasionally incredible), skill games (most of which are silly and fun), and a supercross mode (which isn’t quite as fun as just regular Trials in terms of multiplayer, but is still pretty neat and features four players on screen at once). The game also features “ghosts” of people on your friends list who have already completed a track, allowing you to race their “ghost” and compete against their time. It’s a neat idea, but I found it to be sort of distracting and decided to turn it off at some point.
In the grand tradition that I seem to be starting with these posts, I’m going to talk about a game that’s been out for several months now. That game is Trials Evolution, and if I have one thing to say about this particular game, it’s this: fuck Trials Evolution. Continue reading